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gus
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Starting with the 11.0 release in late 2011 and in various 11.X releases that came after, we have added a host of new features, enhancements, improvements, and bug fixes to the OpenEdge 4GL. In this talk, we'll provide a fairly detailed summary of most of these (except for the ones we spaced out on and forgot to mention). (this talk was performed by gus at the 2013 Americas PUG Challenge conference. many other people have contributed to its content) (Please visit the site to view this file)
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