Socket calls running in .NETUI

mwheat01

New Member
Does anyone have any experience with making socket calls inside progress code?? I'm making a socket call to a server and it all works fine in character mode (able to connect and pass/return data) but it hangs in .NETUI.

Before I get into specifics I was wondering if anyone has any experience with this type of coding.
 
I am not very familiar with the .Net UI, but:

Progress is very particular when it comes to input blocking statements. Most likely you are using one in the code that interacts with the socket, something like PROCESS EVENTS. If you then have an additional WAIT-FOR in a Progress session then you might wind up hanging your Progress session. As far as I know the .Net UI has some sort of input blocking too and as soon as you mix and match input blocking form the .Net UI as well as 4GL procedures you might very well experience the behavior you describe.

My guess is, that is has nothing to do with the socket programming in particular, but it has something to do with mixing and matching input blocking of some sort.

Heavy Regards, RealHeavyDude.
 
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